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How to transform Bézier Polygon into a 2D surface?

hey peeps

I build three natural faults using Bézier Polygon, which are integrated into a chunk of 3D blocks (see attached image) and within four 2D (surface) fractures, as well as two 1D (edge) wells.

I need to assign boundary conditions to these three faults i.e. (internal) no flow boundary, I think I first have to transform them into 2D surfaces, correct me if wrong. How to do it?

ps: I tried 'convert to surface' feature but they just disappear upon 'build selected'.

many thanks for help!!!

regards
Liwah

1 Reply Last Post Jan 11, 2012, 12:46 PM EST
Posted: 6 years ago Jan 11, 2012, 12:46 PM EST
Hi

I suspect you need at least v 4.2 if not the latest upates to perform such large 3D mappings. Check with your local rep

--
Good luck
Ivar
Hi I suspect you need at least v 4.2 if not the latest upates to perform such large 3D mappings. Check with your local rep -- Good luck Ivar

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